![]() I’m clearly going to end up tearing my hair out over how you get one last infernal ball into that infernal pipe on vanilla mode. I was also considering some of the goo ball colour mods, but the game does a good job of clearly communicating function via its colour coding, so adding a random colour variable felt like it wasn’t likely to help me play (much as I would love to build a riotously bright tower that rivals my Christmas tree for coloured balls).īut all of this is just me distracting myself. You can’t create new chapters for the game, so these levels just hover in the sky in the chapter 1 level select screen-a bit messy-looking, but useful for extending the life of the game that bit further. It’s a bit old at this point and requires a touch of Java tinkering, but I’ve found a number of level packs which offer some curious new challenges. This is where you can download GooTool a utility for installing new levels and goo ball mods. Trying to see if there was a way to quick restart using a mod or some other tinkering is how I ended up on (opens in new tab). “But what of the laws of physics?” Exactly, Dave. I’m assuming this is because it is now considered to have the weight of the blob and the weight of the legs attaching it to other goo balls, but where did that extra weight come from? In a physics puzzler, this manifestation of substance from nothing, rather than the blob being spread thinner, feels like a tiny betrayal. My other gripe is that goo becomes heavier when you attach it to a structure. The alternative is to try and work out whether you’ve succeeded or failed before you activate the pipe, so you can use the in-level retry button, which isn’t always possible. Having to sit through the end section of a level and start again from the level select screen is just a bunch of extra clicking which gets between me and the challenge. It boils down to the fact the game doesn’t have a quick restart button or a replay option if you reach the end and find out you didn’t meet the target. This is where I started to feel real annoyance with the interface. Every ball and every placement becomes incredibly important. This is the hard mode where you need to meet far more challenging targets. I winced at the name-another reminder that the world has changed a little, I guess-although it technically stands for Obsessive Completion Distinction. Having blasted through the story chapters in a few hours I went back to the beginning to try OCD mode. If you’re on the green stuff there’s a chance you can detach it and collect it once you’ve activated the pipe. If a level uses plain black goo, every blob you use to build is one you can’t collect. The reason I love it is because I spend a lot of time trying to rescue as much goo as possible from each level. It can put out up to three tendrils which is nice, but the best bit is that it can be detached and reused or just left loose. There’s that first kind I mentioned, but you’ll soon encounter others-green goo, beauty goo, matchstick goo, balloon goo… My favourite is the green goo. They’re awkward and difficult and spiky, like me in a team-building session. Unlike Dave, I have a soft spot for a scalene triangle. “You know what? My favourite triangle is the equilateral triangle.” It even has triangles.” I swear to god, Dave. “Look! There’s a picture of a bridge in this newspaper! I’m going to cut it out so we can stick it on the bridge as a mascot. Please just roll some newspaper so we can bear the weight of that encyclopedia and get out of here. “Did I show you this picture of a bridge I took while I was away last month?” Yes, Dave. “It’s why you see so many triangles in bridges too.” DAVE THAT IS WHY WE ARE USING TRIANGLES TO BUILD THIS BRIDGE. “It’s because of trigonometry.” Shut up and roll newspaper, Dave. “Consider the pyramids.” I’ve considered the bloody pyramids, Dave. “It’s really hard to deform a triangle, you know?” Yes Dave. You’d always have someone who spent a whole day explaining the value of the triangle in construction. These early levels remind me of the weird team-building exercises we had to do as part of a few corporate away days I’ve been on, or as part of school physics projects-build a bridge out of newspaper that’s capable of bearing some kind of heavy weight, or a teammate or whatever. ![]() It naturally lends itself, then, to building robust triangular shapes and thus is relatively stable. It puts out two tendrils and you can’t detach it once it’s in place. The starter goo is wonderfully uncomplicated. You have one type of goo and plenty of it, meaning it’s easy to meet the level targets. Later on in the game it’s about factoring in the different properties of the different types of goo, about navigating obstacles, and even moving larger non-goo objects around. At a bare minimum, the challenge is to build a structure and reach the pipe with enough loose goo balls to meet the level’s target.
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